![]() The snark of the villagers was a little surprising, but welcome, because it definitely adds to what I feel like Sectordub was aiming to accomplish with Pikuniku. ![]() ![]() ![]() Sunshine has basically ruined the economy”, where another told me I ruined his business simply for existing. One of the villagers notes “we’re super rich, but have nothing to spend it on” indicating that Mr. For how bleak the plot should seem, it’s all wrapped up in a colorful exterior that hides it well, until you dwell on it a bit. There are times where the color combinations may be a bit tough on the eyes, but Pikuniku’s graphics reminded me a lot of LocoRoco, another similarly styled game from which this likely drew inspiration. Sunshine who looks like he was plucked right out of one of them. Men and Little Miss books from back in the day, especially when it came to the design of Mr. Which brings us back to the website's warning: "You can't do much, alone." It's a bit of a red herring: in Pikuniku, your greatest companion is your sense of curiosity, the desire to keep chipping away at the surface and finding the weird treasures within.I had a hard time pinning down just what the game’s art-style reminded me of at first, but the cheery, simplistic designs remind me of the somewhat popular Mr. It's like playing in the toybox of someone else's imagination, or like that little box of curiosities you had as a child, a sewing kit tin full of buttons and weird-looking coins and bits of fabric that meant nothing to adults, but everything to you-trophies of your own adventures. A demo I played a couple of years back involved talking to someone who really liked stairs. I have yet to find a use for them (apparently there's some secret stick-loving character hidden away somewhere…), but I wandered around the town with a stick proudly displayed above my head for all to see instead. It's possible in the demo to gather sticks. It places tiny things just out of your reach, and unlike other platformers, where those things will be keys, coins or other point-scoring items, Pikuniku's surprises reward you with its weird sense of humour instead. Pikuniku knows that you-trained on platformers since you were old enough to hold something without sticking it into your toothless drool-hole-want to climb anything climbable and interact with anything interactable. ![]() And not only do those things respond with dialogue and retaliatory leg-jabs of their own, but sometimes your zealous kicking is the way to solve puzzles and help people. You kick people, bottles, buttons - anything that looks kickable, you kick, and you do so with a cute little squeak every time, like a tiny mouse doing slapstick. You're told early on that you can kick things, and so you do. Within my first fifteen minutes, I had rolled around a landscape reminiscent of LocoRoco, done a complicated flower-climbing puzzle where my reward was finding a bug doing a dance, and I found a secret underground rave, climbed onto the stage and kicked the DJ.īut the best thing is not the fact I can kick the DJ-it's that Pikuniku anticipates the fact that you, the player, are going to do something stupid. It's the kind of game you want to tell stories about. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |